Raptor Jump Off mod
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Raptor Jump Off mod
Hello, Thunderaptor2 here, I have amde a new mod where the raptor leaps off its prey when it dies, i was very dificult to make it as realistsic as possible. One blooper involved a raptor doing the moon walk, and another wher the raptor jumped into air and floated down. So here is the instructions:
Place this in the raptor hunt file in the C:\Program Files\Universal Interactive\Blue Tongue Software\Jurassic Park Operation Genesis\JPOG\Data\Units\Win
Delete every thing listed here
[code] state Grapple
{
;//action UpdateDeltaVariableTarget("Health", -10.0)
action HurtTargetUnit(true, 0.7)
action SetTargetsTargetToMe()
action CreateKnockMusterZoneTarget(true, false)
action LockTargetMachine(false)
transition IsTimerUp(4)
{
direct goto getup
}
transition IsTargetDead()
{
direct goto getup
}
}
state getup
{
transition
{
action StopAnimState("grapple")
action UnLatchFromTarget()
action SetStandStill()
action PlayAnimInstant("hit", "lt", true)
;//action SetRandomTimerBetween(4, 4.0, 5.0)
goto getupt
}
}
state getupt
{
transition IsAnimPlaying("hit", "lt") == false
{
action PlayAnimInstant("getup", "lt", true)
goto GetupWait
}
}
Then replace it with this,
[code] state Grapple
{
;//action UpdateDeltaVariableTarget("Health", -10.0)
action HurtTargetUnit(true, 0.7)
action SetTargetsTargetToMe()
action CreateKnockMusterZoneTarget(true, false)
action LockTargetMachine(false)
transition IsTimerUp(4)
{
direct goto GrappleInitWait
}
transition IsTargetDead()
{
direct goto getup
}
}
state getup
{
transition
{
action StopAnimState("grapple")
action UnLatchFromTarget()
action PlayAnimInstant("atk", "vis01", true)
;//action SetRandomTimerBetween(4, 4.0, 5.0)
goto getupt
}
}
state getupt
{
transition IsAnimPlaying("atk", "vis01") == false
{
goto AddExperience
}
}
The only glitch is that it will slide quickly back to the fallen prey
(If this is too complicated, PM me for the download and i'll send you the adress)
Thunderaptor2 Out!
Place this in the raptor hunt file in the C:\Program Files\Universal Interactive\Blue Tongue Software\Jurassic Park Operation Genesis\JPOG\Data\Units\Win
Delete every thing listed here
[code] state Grapple
{
;//action UpdateDeltaVariableTarget("Health", -10.0)
action HurtTargetUnit(true, 0.7)
action SetTargetsTargetToMe()
action CreateKnockMusterZoneTarget(true, false)
action LockTargetMachine(false)
transition IsTimerUp(4)
{
direct goto getup
}
transition IsTargetDead()
{
direct goto getup
}
}
state getup
{
transition
{
action StopAnimState("grapple")
action UnLatchFromTarget()
action SetStandStill()
action PlayAnimInstant("hit", "lt", true)
;//action SetRandomTimerBetween(4, 4.0, 5.0)
goto getupt
}
}
state getupt
{
transition IsAnimPlaying("hit", "lt") == false
{
action PlayAnimInstant("getup", "lt", true)
goto GetupWait
}
}
Then replace it with this,
[code] state Grapple
{
;//action UpdateDeltaVariableTarget("Health", -10.0)
action HurtTargetUnit(true, 0.7)
action SetTargetsTargetToMe()
action CreateKnockMusterZoneTarget(true, false)
action LockTargetMachine(false)
transition IsTimerUp(4)
{
direct goto GrappleInitWait
}
transition IsTargetDead()
{
direct goto getup
}
}
state getup
{
transition
{
action StopAnimState("grapple")
action UnLatchFromTarget()
action PlayAnimInstant("atk", "vis01", true)
;//action SetRandomTimerBetween(4, 4.0, 5.0)
goto getupt
}
}
state getupt
{
transition IsAnimPlaying("atk", "vis01") == false
{
goto AddExperience
}
}
The only glitch is that it will slide quickly back to the fallen prey
(If this is too complicated, PM me for the download and i'll send you the adress)
Thunderaptor2 Out!
Re: Raptor Jump Off mod
This is the same mod you showed at JM right? Well I thought it was never gonna be posted here!
procompsognathus100- Administrator
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Re: Raptor Jump Off mod
Oh. Wait, how did you remember the mod when you don't have your computer? Did you just copy everything of your mod topic from JM?
procompsognathus100- Administrator
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Re: Raptor Jump Off mod
P100, think we could use this mod in the OGEP, it seems realistic enough, except for the glitch at the end with the raptor slideing slightly but i think we could over look that right?
Re: Raptor Jump Off mod
But maybe we could just make the raptors do the thing they do like in GEP.
procompsognathus100- Administrator
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Re: Raptor Jump Off mod
what did they do again, i havent used the GEP in a while because my game crashed and my sisters laptop lost its charger,
Re: Raptor Jump Off mod
run up to each other and bark continuously until they dieMaxtyrannus wrote:what did they do again, i havent used the GEP in a while because my game crashed and my sisters laptop lost its charger,
Pachycephalosaurus- Spinosaurus
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Re: Raptor Jump Off mod
No....I mean the raptors land on their feet when done latching to their prey, instead of falling.
procompsognathus100- Administrator
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Re: Raptor Jump Off mod
well that's why I don't know they just keep barking in front of each otherprocompsognathus100 wrote:No....I mean the raptors land on their feet when done latching to their prey, instead of falling.
Pachycephalosaurus- Spinosaurus
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Re: Raptor Jump Off mod
i guess, but please dont make them bark once they come out of the hatchery -_- its so annoying, i like the raptors sounds but the constant barking gets on my nerves
Re: Raptor Jump Off mod
P100 was talking about the raptors landing on their feet like in the GEP and then pachy started talking about the raptors barking at each other like in the GEP. We could have this mod in the OGEP
Spino77- Spinosaurus
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Re: Raptor Jump Off mod
yeah but they don't stop stop till they die of malnutritionspino77 wrote:P100 was talking about the raptors landing on their feet like in the GEP and then pachy started talking about the raptors barking at each other like in the GEP. We could have this mod in the OGEP
Pachycephalosaurus- Spinosaurus
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