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Building skin request

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Building skin request Empty Building skin request

Post by Velociraptor96 Fri Jul 06, 2012 10:40 pm

I am working on something special for my series and I have a request. The one who do it will get 2 special prizes.

So here is the request:

I need: security camera, viewing platform, shelter, fence (low security), carnivore feeder, cleaner station ruined skin. I hope it is possible.
and destroyed car. I know i ask much but i really need those stuff. They don't need to look destroyed, just ruined, left there and full off grass.

Once more: the one who will make this he will get a prize.

Please please please
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Building skin request Empty Re: Building skin request

Post by MC_JPOG Sat Jul 07, 2012 11:08 am

That can be easily made, if my thoughts are correct : There is a fence.tml, if extracted with ConvertCCT we would be able to skin the fence, or am I wrong? (I am correct because I tried, the thing is we have to skin many files).

There is a vehicles.tml too , so.. same thing..
There is another structures.tml who probably contains all the buildings.

This can be easily done... (which means, MAYBE I'll do it ;P)
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Building skin request Empty Re: Building skin request

Post by Velociraptor96 Sat Jul 07, 2012 12:40 pm

MC_JPOG wrote:That can be easily made, if my thoughts are correct : There is a fence.tml, if extracted with ConvertCCT we would be able to skin the fence, or am I wrong? (I am correct because I tried, the thing is we have to skin many files).

There is a vehicles.tml too , so.. same thing..
There is another structures.tml who probably contains all the buildings.

This can be easily done... (which means, MAYBE I'll do it ;P)

OK, if you are sure you will do it, you are now officialy in my Prehistoric Park team. Contact me in PM
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Building skin request Empty Re: Building skin request

Post by Dr. Thrax Mon Jul 09, 2012 6:54 am

MC_JPOG wrote:That can be easily made, if my thoughts are correct : There is a fence.tml, if extracted with ConvertCCT we would be able to skin the fence, or am I wrong? (I am correct because I tried, the thing is we have to skin many files).

There is a vehicles.tml too , so.. same thing..
There is another structures.tml who probably contains all the buildings.

This can be easily done... (which means, MAYBE I'll do it ;P)
well it`s a little impossible to skin the fence because you must find the header for fence.tml first.

edit:i forgot that you also must findthe header for structures.tml .
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Building skin request Empty Re: Building skin request

Post by MC_JPOG Mon Jul 09, 2012 9:43 am

T-Rex Raptor wrote:
MC_JPOG wrote:That can be easily made, if my thoughts are correct : There is a fence.tml, if extracted with ConvertCCT we would be able to skin the fence, or am I wrong? (I am correct because I tried, the thing is we have to skin many files).

There is a vehicles.tml too , so.. same thing..
There is another structures.tml who probably contains all the buildings.

This can be easily done... (which means, MAYBE I'll do it ;P)
well it`s a little impossible to skin the fence because you must find the header for fence.tml first.

edit:i forgot that you also must findthe header for structures.tml .

I know that (word) ;D
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Building skin request Empty Re: Building skin request

Post by Dr. Thrax Mon Jul 09, 2012 9:45 am

MC_JPOG wrote:
T-Rex Raptor wrote:
MC_JPOG wrote:That can be easily made, if my thoughts are correct : There is a fence.tml, if extracted with ConvertCCT we would be able to skin the fence, or am I wrong? (I am correct because I tried, the thing is we have to skin many files).

There is a vehicles.tml too , so.. same thing..
There is another structures.tml who probably contains all the buildings.

This can be easily done... (which means, MAYBE I'll do it ;P)
well it`s a little impossible to skin the fence because you must find the header for fence.tml first.

edit:i forgot that you also must findthe header for structures.tml .

I know that (word) ;D
ok,did you found the header?
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Building skin request Empty Re: Building skin request

Post by MC_JPOG Mon Jul 09, 2012 9:55 am

T-Rex Raptor wrote:
I know that (word) ;D
ok,did you found the header?[/quote]

If my thoughts are correct, the header of the tml is at 00120 - 0A , with a dot on the text-string, and 18 , the number of things on tml. The headers of skins are
00520-0A, - 17
51F0 - 0E , - 16
165A0 - 02, - 15
19020 - 0A, - 14

so on...
(etc..) , with a tml build similar to the dino.tml. ;D
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